Automation Blueprints & Guides
Factory flowcharts, fluid piping circuits, and maximum throughput layouts.
The Crust 1.0 Save Compatibility: EA Migration Guide
1.0 is not save-compatible with Early Access builds. Your saves are not deleted but they will not load in 1.0; this page documents the official Previous branch path to keep playing the last EA build.
The Crust 1.0 Achievements Guide: 100% Unlock Walkthrough
Complete guide to all 28 Steam achievements in The Crust 1.0: unlock criteria, global completion percentages, progression tiers, and 100% completion tips.
The Crust 1.0 Beginner Guide: Complete First Hour SOP
Step-by-step beginner guide for The Crust 1.0: first-hour checklist, surface extraction, solar power grids, subterranean transition, and life support setup.
The Crust 1.0 Colonist Management: Morale & Sanitation Guide
Master colonist management in The Crust 1.0: specialist professions, sanitary modules, epidemic prevention, salary tuning, and Training Center POIs.
The Crust 1.0 Global Events Guide: Solar Flares & Defense
Solar Flare, Epidemics, and Meteorites are the three Global Events in The Crust 1.0. What each one does and how to prepare for it.
The Crust Patch Notes: Updates & Hotfixes up to 1.0.30
The Crust complete patch notes and changelog from Hotfix 1.0.30 down through 1.0.6: Large Gas Storage, logistics fixes, memory optimizations, and balance.
The Crust 1.0 Planning Mode: Blueprints & Layouts Guide
Master Planning Mode in The Crust 1.0–1.0.12: ghost module blueprints, V-key belt flipping, recipe copying, CPU limits, and 60–600/min conveyor layouts.
The Crust 1.0 Power Grid: Solar, RTG, Batteries & Night
Master power grid engineering in The Crust 1.0: Solar panel tiers, RTGs, Fuel Generators, underground battery banks, and lunar night survival.
The Crust 1.0 Refinery Guide: Multi vs Single & Conveyors
Compare Single vs Multi-Regolith Refineries in The Crust 1.0–1.0.12: Iron/Silicon/Titanium oxide belts (60–600/min), Slag overflow, and elevator speeds.
The Crust 1.0 Roads Guide: Truck Routing & Logistics
Master surface road networks and truck logistics in The Crust 1.0: shortest-path routing, parking zones, patrol mode, and intersection layout.
The Crust 1.0 Sandbox 2.0 Guide: Custom Maps & Settings
Master Sandbox 2.0 in The Crust 1.0: custom game parameters, procedural maps, 4 new lunar topographies, crater starting positions, and resource composition.