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The Crust Patch Notes: Updates & Hotfixes up to 1.0.30

The Crust complete patch notes and changelog from Hotfix 1.0.30 down through 1.0.6: Large Gas Storage, logistics fixes, memory optimizations, and balance.

The Crust Underground Conveyor Network and Module Connections

Complete Post-Launch Patch History & Cadence

Following its 1.0 launch on September 11, 2026, developer Point Motion maintained continuous post-release development for The Crust. Early patches (1.0.6 through 1.0.12) addressed day-one balance, road demolition refunds, research costs, and the landmark Solar Flare underground battery rework.

Subsequent major updates (1.0.13 through 1.0.30) expanded mid-game logistics, added Large Gas Storage infrastructure, introduced deep Helium-3 extraction, and eliminated multiple client memory leaks.

Patch VersionRelease DateCore Additions & FixesKey Balance & Performance
Hotfix 1.0.30October 2026Manufacturer encyclopedia page, Kitchen workplace assignment fixEliminates negative gas bug, locks gas pipes on roads
Update 1.0.26October 2026Large Gas Storage module, dynamic POI spawningPatrol mode truck collection fix, colonist count fix
Hotfix 1.0.22October 2026Regolith processing encyclopedia, loading artworkModule UI memory leak fix, calculation optimization
Hotfix 1.0.21October 2026Vehicle pre-purchase upgrade fixCompleted timer memory leak fix
Hotfix 1.0.20October 2026Save restriction during quarter markingPaused conveyor movement fix, meteorite collision fix
Update 1.0.19September 2026Outpost management, Helium-3 extraction guideTruck passenger status, Cargo Dock gas counter
Update 1.0.13September 2026Excavation mode memory, distributor drop buttonCargo Dock & Expedition Center navigation fix
Update 1.0.12September 19, 2026Recipe copying on modules and storageLarge Capsule capacity 9800, research cost cuts
Hotfix 1.0.11September 18, 2026Leaderboard integrity, conveyor edge casesDrone priority distribution optimization
Hotfix 1.0.10September 17, 2026Truck store purchase fix, road demolitionmacOS screen flicker fix
Hotfix 1.0.9September 15, 2026Solar Flare underground battery immunityRoad data save-load crash fix
Hotfix 1.0.8September 14, 2026Load game crash fix, Mk.2 indicator fixHydroponic Farm upgrade cost 45k to 35k
Hotfix 1.0.6September 11, 2026Road demolition credit refundsUniversal Demolition tool support for roads

Hotfix 1.0.30: Logistics Safety & Workplace Tracking

Hotfix 1.0.30 focuses on base operational hygiene, eliminating edge cases where colonists or utility conduits conflicted with surface transport:

System CategoryModification Details
EncyclopediaAdded a dedicated encyclopedia entry for Manufacturer logistics and production loops.
Colony ManagementFixed a bug where colonists remained assigned to deleted workplaces inside the Kitchen.
Resource LogicResolved an edge case where negative gas values could be calculated in storage buffers.
Vehicle PathingFixed an issue where surface transport trucks could get trapped inside the Expedition Center.
Construction SafetyRemoved the ability to construct gas pipe supports directly on roads; hologram turns red to indicate invalid placement.

Update 1.0.26: Large Gas Storage & Dynamic POIs

Update 1.0.26 represents a major logistics expansion for lunar industrial infrastructure:

  • Large Gas Storage Module: Introduces a high-capacity bulk gas storage facility, enabling players to stockpile massive reserves of Oxygen and Helium-3 for export contracts and life support.
  • Dynamic Points of Interest: Mid-game exploration now spawns emergent surface anomalies and resource veins dynamically based on play duration and scanned sectors.
  • Encyclopedia Expansions: Comprehensive guide entries added covering the Gas Extractor module and the combined Shower-Toilet facility.
  • Patrol Truck Fix: Fixed an issue where automated transport trucks assigned to Patrol mode failed to collect all surface drop containers.
  • Colonist Census Correction: Fixed total personnel metrics failing to register colonists currently travelling inside transport vehicles.

Hotfixes 1.0.20 through 1.0.22: Memory Leaks & Stability Pass

This cluster of rapid stability patches eliminated critical engine degradation issues during extended lunar sessions:

  • Module Interface Leak (1.0.22): Fixed a memory leak where closing building management windows left UI instances in system memory.
  • Timer Retention Leak (1.0.21): Resolved a persistent memory leak caused by completed background event timers accumulating in the game loop.
  • Vehicle Upgrade Timing (1.0.21): Ensured vehicle chassis upgrades apply immediately even if purchased before the rover departs the assembly bay.
  • Conveyor Physics on Save Load (1.0.20): Fixed a bug where ore on conveyor belts continued moving while the simulation remained paused after loading a save.
  • Meteorite Impact Trajectory (1.0.20): Prevented surface meteorites from erroneously penetrating into subterranean base caverns upon impact.

Update 1.0.19: Helium-3 Extraction & Outpost Expansion

Update 1.0.19 expanded the late-game resource economy:

  • Helium-3 Processing Guide: Added in-game encyclopedia chapters covering automated outpost setup, Helium-3 gas extraction, and remote colonist deployment.
  • In-Transit Passenger HUD: Introduced dedicated status indicators identifying colonists currently seated in transport trucks during remote expeditions.
  • Cargo Dock Contract Check: Added an automated verification check ensuring a functional Cargo Dock is built before initiating the Echo-7 story questline.
  • Real-Time Gas Metrics: Implemented automatic gas counter updates in the primary Cargo Dock shipping interface.

Update 1.0.13: Excavation & Logistics Refinements

Update 1.0.13 streamlined automated mining and conveyor routing:

  • Excavation Memory: The mining interface now remembers your last selected excavation depth profile across sessions.
  • Distributor Drop Command: Added an emergency manual button in the distributor window to drop jammed resources onto the ground.
  • Expedition Navigation Mesh: Corrected vehicle navigation zones around the Cargo Dock and Expedition Center, eliminating erratic truck routing.

Update 1.0.12: Recipe Copying & Tech Tree Rebalance

Update 1.0.12 reduced research point friction across the primary lunar tech tree:

  • Recipe Copying Tool: Players can copy production settings directly between processing facilities and storage silos.
  • Large Shipping Capsule: Increased capacity from 9000 to 9800 units, with construction cost adjusted to 6400 credits.
  • Tech Tree Research Cost Cuts: Reduced required Science Points for the Medical Center, Large Storage, Small Vehicle Assembly Facility, Cargo Dock, Robot Manufacturing, and Roads.
  • Press CPU Requirement: Reduced from 4 CPU units to 3 CPU units.

Earlier Hotfixes (1.0.6 to 1.0.11)

For reference, earlier launch-week patches resolved the following foundational mechanics:

  • Hotfix 1.0.11: Filtered modded runs from global leaderboards and fixed conveyors between directly adjacent modules.
  • Hotfix 1.0.10: Resolved store purchase issues with the surface Truck and fixed macOS resource rendering flicker.
  • Hotfix 1.0.9: Made subterranean batteries immune to Solar Flare EMP events and fixed road data save corruption.
  • Hotfix 1.0.8: Reduced Hydroponic Farm upgrade cost from 45k to 35k credits.
  • Hotfix 1.0.6: Enabled full credit refunds when demolishing roads and added Universal Demolition tool road removal.

For first-hour base planning, review our beginner guide. For automated transport design, consult the roads and logistics guide.

Methodology & Data Attribution: All patch version notes, changelogs, and gameplay modifications are compiled directly from Point Motion’s official Steam announcements for The Crust (Steam AppID 1465470).

Blueprint FAQs

What is the newest patch for The Crust? +

Hotfix 1.0.30, which adds the Manufacturer encyclopedia page, resolves Kitchen colonist workplace assignment bugs, eliminates negative gas values, and prevents gas pipes from being built on roads.

What did Update 1.0.26 add to The Crust? +

Update 1.0.26 added the Large Gas Storage module, dynamic mid-game Points of Interest generation, Gas Extractor and Shower-Toilet encyclopedia pages, and fixed patrol trucks failing to gather all surface resources.

What performance and memory fixes shipped in 1.0.21 and 1.0.22? +

Hotfixes 1.0.21 and 1.0.22 resolved critical memory leaks caused by closed module UI panels remaining in RAM and completed system timers being retained, significantly improving long-session stability.