The Crust Patch Notes: Updates & Hotfixes up to 1.0.30
The Crust complete patch notes and changelog from Hotfix 1.0.30 down through 1.0.6: Large Gas Storage, logistics fixes, memory optimizations, and balance.

Complete Post-Launch Patch History & Cadence
Following its 1.0 launch on September 11, 2026, developer Point Motion maintained continuous post-release development for The Crust. Early patches (1.0.6 through 1.0.12) addressed day-one balance, road demolition refunds, research costs, and the landmark Solar Flare underground battery rework.
Subsequent major updates (1.0.13 through 1.0.30) expanded mid-game logistics, added Large Gas Storage infrastructure, introduced deep Helium-3 extraction, and eliminated multiple client memory leaks.
| Patch Version | Release Date | Core Additions & Fixes | Key Balance & Performance |
|---|---|---|---|
| Hotfix 1.0.30 | October 2026 | Manufacturer encyclopedia page, Kitchen workplace assignment fix | Eliminates negative gas bug, locks gas pipes on roads |
| Update 1.0.26 | October 2026 | Large Gas Storage module, dynamic POI spawning | Patrol mode truck collection fix, colonist count fix |
| Hotfix 1.0.22 | October 2026 | Regolith processing encyclopedia, loading artwork | Module UI memory leak fix, calculation optimization |
| Hotfix 1.0.21 | October 2026 | Vehicle pre-purchase upgrade fix | Completed timer memory leak fix |
| Hotfix 1.0.20 | October 2026 | Save restriction during quarter marking | Paused conveyor movement fix, meteorite collision fix |
| Update 1.0.19 | September 2026 | Outpost management, Helium-3 extraction guide | Truck passenger status, Cargo Dock gas counter |
| Update 1.0.13 | September 2026 | Excavation mode memory, distributor drop button | Cargo Dock & Expedition Center navigation fix |
| Update 1.0.12 | September 19, 2026 | Recipe copying on modules and storage | Large Capsule capacity 9800, research cost cuts |
| Hotfix 1.0.11 | September 18, 2026 | Leaderboard integrity, conveyor edge cases | Drone priority distribution optimization |
| Hotfix 1.0.10 | September 17, 2026 | Truck store purchase fix, road demolition | macOS screen flicker fix |
| Hotfix 1.0.9 | September 15, 2026 | Solar Flare underground battery immunity | Road data save-load crash fix |
| Hotfix 1.0.8 | September 14, 2026 | Load game crash fix, Mk.2 indicator fix | Hydroponic Farm upgrade cost 45k to 35k |
| Hotfix 1.0.6 | September 11, 2026 | Road demolition credit refunds | Universal Demolition tool support for roads |
Hotfix 1.0.30: Logistics Safety & Workplace Tracking
Hotfix 1.0.30 focuses on base operational hygiene, eliminating edge cases where colonists or utility conduits conflicted with surface transport:
| System Category | Modification Details |
|---|---|
| Encyclopedia | Added a dedicated encyclopedia entry for Manufacturer logistics and production loops. |
| Colony Management | Fixed a bug where colonists remained assigned to deleted workplaces inside the Kitchen. |
| Resource Logic | Resolved an edge case where negative gas values could be calculated in storage buffers. |
| Vehicle Pathing | Fixed an issue where surface transport trucks could get trapped inside the Expedition Center. |
| Construction Safety | Removed the ability to construct gas pipe supports directly on roads; hologram turns red to indicate invalid placement. |
Update 1.0.26: Large Gas Storage & Dynamic POIs
Update 1.0.26 represents a major logistics expansion for lunar industrial infrastructure:
- Large Gas Storage Module: Introduces a high-capacity bulk gas storage facility, enabling players to stockpile massive reserves of Oxygen and Helium-3 for export contracts and life support.
- Dynamic Points of Interest: Mid-game exploration now spawns emergent surface anomalies and resource veins dynamically based on play duration and scanned sectors.
- Encyclopedia Expansions: Comprehensive guide entries added covering the Gas Extractor module and the combined Shower-Toilet facility.
- Patrol Truck Fix: Fixed an issue where automated transport trucks assigned to Patrol mode failed to collect all surface drop containers.
- Colonist Census Correction: Fixed total personnel metrics failing to register colonists currently travelling inside transport vehicles.
Hotfixes 1.0.20 through 1.0.22: Memory Leaks & Stability Pass
This cluster of rapid stability patches eliminated critical engine degradation issues during extended lunar sessions:
- Module Interface Leak (1.0.22): Fixed a memory leak where closing building management windows left UI instances in system memory.
- Timer Retention Leak (1.0.21): Resolved a persistent memory leak caused by completed background event timers accumulating in the game loop.
- Vehicle Upgrade Timing (1.0.21): Ensured vehicle chassis upgrades apply immediately even if purchased before the rover departs the assembly bay.
- Conveyor Physics on Save Load (1.0.20): Fixed a bug where ore on conveyor belts continued moving while the simulation remained paused after loading a save.
- Meteorite Impact Trajectory (1.0.20): Prevented surface meteorites from erroneously penetrating into subterranean base caverns upon impact.
Update 1.0.19: Helium-3 Extraction & Outpost Expansion
Update 1.0.19 expanded the late-game resource economy:
- Helium-3 Processing Guide: Added in-game encyclopedia chapters covering automated outpost setup, Helium-3 gas extraction, and remote colonist deployment.
- In-Transit Passenger HUD: Introduced dedicated status indicators identifying colonists currently seated in transport trucks during remote expeditions.
- Cargo Dock Contract Check: Added an automated verification check ensuring a functional Cargo Dock is built before initiating the Echo-7 story questline.
- Real-Time Gas Metrics: Implemented automatic gas counter updates in the primary Cargo Dock shipping interface.
Update 1.0.13: Excavation & Logistics Refinements
Update 1.0.13 streamlined automated mining and conveyor routing:
- Excavation Memory: The mining interface now remembers your last selected excavation depth profile across sessions.
- Distributor Drop Command: Added an emergency manual button in the distributor window to drop jammed resources onto the ground.
- Expedition Navigation Mesh: Corrected vehicle navigation zones around the Cargo Dock and Expedition Center, eliminating erratic truck routing.
Update 1.0.12: Recipe Copying & Tech Tree Rebalance
Update 1.0.12 reduced research point friction across the primary lunar tech tree:
- Recipe Copying Tool: Players can copy production settings directly between processing facilities and storage silos.
- Large Shipping Capsule: Increased capacity from 9000 to 9800 units, with construction cost adjusted to 6400 credits.
- Tech Tree Research Cost Cuts: Reduced required Science Points for the Medical Center, Large Storage, Small Vehicle Assembly Facility, Cargo Dock, Robot Manufacturing, and Roads.
- Press CPU Requirement: Reduced from 4 CPU units to 3 CPU units.
Earlier Hotfixes (1.0.6 to 1.0.11)
For reference, earlier launch-week patches resolved the following foundational mechanics:
- Hotfix 1.0.11: Filtered modded runs from global leaderboards and fixed conveyors between directly adjacent modules.
- Hotfix 1.0.10: Resolved store purchase issues with the surface Truck and fixed macOS resource rendering flicker.
- Hotfix 1.0.9: Made subterranean batteries immune to Solar Flare EMP events and fixed road data save corruption.
- Hotfix 1.0.8: Reduced Hydroponic Farm upgrade cost from 45k to 35k credits.
- Hotfix 1.0.6: Enabled full credit refunds when demolishing roads and added Universal Demolition tool road removal.
For first-hour base planning, review our beginner guide. For automated transport design, consult the roads and logistics guide.
Methodology & Data Attribution: All patch version notes, changelogs, and gameplay modifications are compiled directly from Point Motion’s official Steam announcements for The Crust (Steam AppID 1465470).
Blueprint FAQs
What is the newest patch for The Crust? +
Hotfix 1.0.30, which adds the Manufacturer encyclopedia page, resolves Kitchen colonist workplace assignment bugs, eliminates negative gas values, and prevents gas pipes from being built on roads.
What did Update 1.0.26 add to The Crust? +
Update 1.0.26 added the Large Gas Storage module, dynamic mid-game Points of Interest generation, Gas Extractor and Shower-Toilet encyclopedia pages, and fixed patrol trucks failing to gather all surface resources.
What performance and memory fixes shipped in 1.0.21 and 1.0.22? +
Hotfixes 1.0.21 and 1.0.22 resolved critical memory leaks caused by closed module UI panels remaining in RAM and completed system timers being retained, significantly improving long-session stability.