The Crust 1.0 Planning Mode: Blueprints & Layouts Guide
Master Planning Mode in The Crust 1.0–1.0.12: ghost module blueprints, V-key belt flipping, recipe copying, CPU limits, and 60–600/min conveyor layouts.

Planning Mode Core Mechanics & 1.0–1.0.12 Controls Matrix
Introduced in Version 1.0 (September 11, 2026) and expanded through Hotfixes 1.0.7–1.0.12 (September 19, 2026), Planning Mode functions as a non-destructive blueprint staging layer for lunar crater factories and subsurface excavation networks:
| Planning Feature / Control | Input / Trigger | Verified Behavior (Version 1.0 – Update 1.0.12) |
|---|---|---|
| Ghost Blueprint Overlay | Planning Mode Toggle | Places non-committed module footprints and conveyor segments; includes toggle tooltip (1.0.10) and audio cue (1.0.11) |
| Module & Storage Recipe Copy | Copy Recipe Action | Copies active recipes across planned modules (1.0) and directly across module and storage interfaces (Update 1.0.12) |
| Required-Resources Tracker | Live HUD Readout | Calculates total Silicon, Iron, Titanium, Aluminum, and credit build costs across all staged ghost blueprints |
| CPU Budget Tooltip & Bypass | Hover CPU Icon | Displays CPU load in the planning window (1.0.8); zero-CPU modules build even when base CPU is over budget (1.0.12) |
| Conveyor Direction Flip | V Key | Renders directional flow arrows while routing ghost belts and reverses conveyor direction on press |
| Sequential Belt Chaining | Left-Click Drag | Chains sequential conveyor connections without holding the Shift key (Hotfix 1.0.7) |
| Non-Destructive Belt Cancel | Cancel Tool | Removes only planned ghost conveyor segments without demolishing existing built modules (1.0) |
| Stuck-Resource Indicator | Visual Flash Alert | Flashes on Conveyor Distributors and module inputs whenever an oxide or slag lane deadlocks (1.0) |
Conveyor Throughput & Blueprint Trunk Sizing (Tiers 1–5)
When designing production layouts in Planning Mode, match your ghost conveyor trunks to the 5 verified conveyor speed tiers and your generator capacity (Small Solar 30, Medium Solar 75, Large Solar 300, Fuel Generator 90, RTG 16, Fusion Reactor 600, Battery 100,000 capacity with 10 MW discharge / 50 MW charge caps):
| Conveyor Tier | Throughput (Items/Min) | Credit Build Cost | Recommended Production Layout Role |
|---|---|---|---|
| Tier 1 Conveyor | 60 items/min | 250 | Single-assembler ingredient branches and low-volume silicon wafer or microcircuit outputs |
| Tier 2 Conveyor | 150 items/min | 750 | Dedicated Single Regolith Refinery branches and early Slag evacuation belts |
| Tier 3 Conveyor | 300 items/min | 1750 | Mid-game Multi-Regolith Refinery oxide trunks and Smelting Furnace manifolds |
| Tier 4 Conveyor | 450 items/min | 3750 | High-volume Mobile Drilling Rig regolith intakes and multi-smelter arteries |
| Tier 5 Conveyor | 600 items/min | 7750 | Main crater spine feeding Cargo Docks and Large Capsules (9800-unit capacity in 1.0.12) |
Underground Conveyor Rule: Underground Conveyors bridge surface and subsurface floors without an independent speed rating; they always run at the slower of the two attached belts (for example, pairing a Tier 5 surface belt at 600 items/min with a Tier 2 subsurface belt at 150 items/min caps the vertical shaft at 150 items/min).
Four-Step Production Layout Workflow in Planning Mode
- Stage Module Footprints & Check Adjacent Belt Clearances: Lay out Single or Multi-Regolith Refineries, Smelting Furnaces, and Presses (reduced from 4 CPU to 3 CPU in Update 1.0.12). Hotfix 1.0.11 resolved a bug where conveyors misbehaved between directly adjacent modules, allowing tighter crater floor blueprints.
- Route & Flip Conveyor Trunks with the V Key: Chain belts sequentially without holding Shift (Hotfix 1.0.7) and press V to verify arrow direction before committing credits (250 for Tier 1 up to 7750 for Tier 5). Ensure Multi-Regolith Refineries have dedicated overflow routing for Iron Oxide, Silicon Oxide, Aluminum Oxide, Titanium Oxide, and Slag so a full output slot never halts the machine.
- Clone Recipes Across Modules and Storages: Use the 1.0.12 recipe copying interface to propagate smelter, press, and storage filter configurations across parallel assembly lines, and wire power poles using upgraded Electric Pillars (up to 6 connections and expanded radius in 1.0.12).
- Audit the Required-Resources Tracker & Commit in Batches: Compare the tracker readout against your current reserves before activating construction queues. Hotfix 1.0.11 improved drone priority distribution during large construction queues, and Update 1.0.12 fixed a bug where disabling Planning Mode occasionally scheduled an extra module.
Related 1.0–1.0.12 Engineering Guides
- The Crust Patch Notes (1.0.6 to 1.0.12): full breakdown of the 1.0.12 recipe copy system, Press CPU reduction (4 to 3), and Large Capsule buff (9000 to 9800 units)
- The Crust Refinery & Conveyor Automation: Single vs. Multi-Regolith Refinery layouts and 60–600 items/min belt math
- The Crust Power Grid & Lunar Night Guide: sizing 100,000-unit underground Batteries (immune to Solar Flares since Hotfix 1.0.9), RTGs (16 units), and Fusion Reactors (600 units)
- The Crust 1.0 Roads & Truck Logistics Guide: pairing surface road networks with Universal Demolition credit refunds (Hotfix 1.0.6 & 1.0.12)
Blueprint FAQs
What does Planning Mode do in The Crust 1.0 and 1.0.12? +
Planning Mode lets you place ghost blueprints for modules and conveyors without spending resources, copy recipes across modules and storages (expanded in Update 1.0.12), flip conveyor arrows with the V key, and read a live required-resources and CPU tracker.
Is Planning Mode available in Early Access saves? +
No. Planning Mode launched with Version 1.0 on September 11, 2026, and Early Access saves are not compatible with Version 1.0.
Can I build zero-CPU modules when my base CPU budget is full? +
Yes. Update 1.0.12 (September 19, 2026) fixed a bug that blocked modules requiring 0 CPU from moving out of Planning Mode into construction when your base CPU budget was over the limit, and reduced the Press CPU requirement from 4 to 3.
Can I cancel a planned conveyor without destroying built modules? +
Yes. Version 1.0 fixed conveyor cancellation so removing a planned ghost belt no longer demolishes already-constructed modules, and Hotfix 1.0.10 fixed underground demolition removing surface roads.