The Crust 1.0 Beginner Guide: Complete First Hour SOP
Step-by-step beginner guide for The Crust 1.0: first-hour checklist, surface extraction, solar power grids, subterranean transition, and life support setup.

Mastering the Opening Hour on the Lunar Surface
The Crust combines survival management, automated industrial manufacturing, and lunar exploration. Surviving your first in-game month requires disciplined resource allocation: your initial landing craft carries finite building supplies, and the harsh lunar environment punishes power blackouts, atmospheric breaches, and unmanaged logistics jams.
This standard operating procedure (SOP) walks you through the essential steps needed to secure clean power, continuous smelting, safe underground expansion, and automated life support.
| Phase Timeline | Operational Focus | Key Buildings & Modules | Critical Milestone Target |
|---|---|---|---|
| Minutes 0–15 | Initial Landing & Survey | Command Center, Mobile Rover, Small Solar | Scan 3 resource anomalies; lay 120 units of power |
| Minutes 15–30 | First Extraction & Smelting | Drill Rig, Regolith Refinery, Smelting Furnace | Produce first batch of Iron and Silicon ingots |
| Minutes 30–45 | Subterranean Excavation | Freight Elevator, Subsurface Digging Rig | Carve 4 underground halls; install Battery Bank |
| Minutes 45–60 | Life Support & First Immigrants | Electrolysis Plant, Kitchen, Living Quarters | Establish positive Oxygen (+15) and Water (+10) buffers |
Minute-by-Minute Step-by-Step SOP
1. Minutes 0 to 15: Touchdown, Power Grid, and Initial Scans
Immediately upon exiting the lander, assess your local crater terrain:
- Deploy the Exploration Rover: Select your exploration rover and target the nearest mineral anomalies marked on your mini-map. The on-board Geological Scanner reveals deposit purity (Iron, Silicon, Titanium, Water Ice) before you commit expensive drills.
- Erect Daylight Power: Place a cluster of Small Solar Panels (producing 30 power units each) on high, unshaded crater rims. Avoid depressions where crater walls cast premature shadows.
- Install First Battery Buffer: Connect a Solid-State Battery (100,000 units capacity) to your power line. Without stored power, surface drills instantly halt the moment shadows lengthen.
2. Minutes 15 to 30: Basic Mineral Refining
Your initial construction parts are limited; you must manufacture replacement building blocks:
- Place the Mobile Drilling Rig: Position a drill directly over a verified high-yield regolith patch containing Iron Oxide and Silicon Oxide.
- Connect a Single Regolith Refinery: In the early game, always prefer the Single Regolith Refinery over the Multi-Regolith Refinery. Single refineries focus on one target oxide without clogging, whereas multi-refineries halt entirely if any single output lane backs up.
- Smelting Ingots: Direct refined oxides via conveyor belt into a Smelting Furnace. Set production to alternate between Iron Ingots (for structural frames) and Silicon Ingots (for electronics and solar panels).
3. Minutes 30 to 45: The Subterranean Transition
Surface structures remain vulnerable to Solar Flare radiation storms, micrometeorite strikes, and extreme temperature fluctuations. Transitioning your primary industrial floor underground is essential:
- Construct the Freight Elevator: The elevator shaft links your surface landing pad and solar fields to the subterranean base grid.
- Excavate Underground Chambers: Use the subterranean excavation tool to clear modular 10x10 and 15x15 rooms. Subterranean stone yields crushed slag, which can be processed into Smart Concrete.
- Underground Power Security: Install your secondary battery banks beneath the lunar regolith. Following Update 1.0.9, underground batteries are 100 percent immune to Solar Flare EMP events.
4. Minutes 45 to 60: Life Support and Staff Onboarding
Colonists require a controlled atmosphere, fresh water, hot food, and hygienic facilities before they can conduct research:
- Electrolysis Plant: Build an Electrolysis Plant connected to an Ice Melter. Cracking water produces breathable Oxygen and Hydrogen gas fuel for backup generators.
- Sanitary Modules: Update 1.0 added modular Shower and Toilet facilities. Construct these before accepting colonist capsules; unhygienic living quarters rapidly degrade morale and cause disease outbreaks.
- Living Quarters & Canteen: Build cozy individual cabins and a communal Kitchen. Set the kitchen menu to prepare balanced meals to keep colonist productivity high.
Factory Automation and Conveyor Architecture
Conveyor routing in The Crust requires strict design discipline to avoid production deadlocks:
- Dedicated Ingot Lines: Never mix raw ore and refined ingots onto a single belt line. Keep raw regolith on dedicated input belts and route finished metal ingots onto a central spine.
- Use Planning Mode (Hotfix 1.0.12): Press the Planning Mode toggle to design complex multi-machine production layouts in ghost blueprint form. You can adjust splitters and merges without spending raw materials until you are satisfied with flow efficiency.
- Recipe Copying Tool: Use the recipe copy feature introduced in Update 1.0.12 to duplicate machine settings across banks of smelters and assemblers with a single click.
- Distributor Spill Controls: If a conveyor lane jams due to downstream storage saturation, access the Programmable Distributor interface and utilize the emergency drop button (added in Update 1.0.13) to clear excess materials.
| Machine Type | Power Draw | Primary Input | Core Output | Operational Tip |
|---|---|---|---|---|
| Single Regolith Refinery | 35 kW | Raw Regolith | Single Target Oxide | Ideal starter unit; cannot jam on secondary outputs |
| Multi-Regolith Refinery | 80 kW | Raw Regolith | Iron, Silicon, Slag | Requires active output conveyors on all 3 ports |
| Smelting Furnace | 65 kW | Metal Oxides | Refined Ingots | Keep adjacent to elevator shaft to minimize transit |
| Electrolysis Plant | 50 kW | Purified Water | Oxygen & Hydrogen | Essential life support building; prioritize backup battery |
| Smart Concrete Mixer | 45 kW | Slag & Chemical Flux | Concrete Slabs | Necessary for building high-speed paved roads |
Early Research Priority Roadmap
Research progress dictates which modules you can construct. In your first hours, spend your early Science Points in this sequence:
- Photovoltaic Efficiency: Unlocks Medium Solar Panels, doubling your daytime power generation footprint per square meter.
- Subterranean Reinforcement: Lowers excavation costs and unlocks wider underground chamber spans without pillar collapse risks.
- Automated Transport Roads: Unlocks paved concrete roads and surface transport trucks, quadrupling rover hauling speed between distant crater outposts.
- Basic Hydroponics: Unlocks farm greenhouses, reducing dependence on expensive imported Earth food supplies.
For surviving the extended lunar night cycle, consult our power grid guide. For maintaining worker happiness, see the colonist management guide. For complete patch history, review the patch notes guide.
Methodology & Data Verification: Power generation rates (Small Solar 30 units, Medium Solar 75 units, Battery 100,000 units), building power draws, and crafting recipes are verified directly against official game client tables and the Steam 1.0 release documentation for The Crust (Steam AppID 1465470).
Blueprint FAQs
How long is the Prologue tutorial in The Crust? +
The 1.0 Prologue takes approximately 20 minutes to complete, teaching essential mechanics for command vehicle deployment, rover scanning, mobile drilling, and basic life support.
What should you build first in The Crust? +
Begin by placing Small Solar Panels, a Solid-State Battery, an Extraction Drill on rich regolith, and a Single Regolith Refinery to produce Iron Oxide and Silicon Oxide.
How do you survive the first lunar night? +
Build enough battery storage to buffer your continuous electrical load, or construct continuous generators like Fuel Generators burning Hydrogen and Oxygen to power life support.