The Crust Wiki:
Lunar Automation & Survival
An independent field guide to The Crust. Work out regolith refining, conveyor sizing, power supply and colonist life support, and see the source behind every figure.
Primary Photovoltaic Grid & Extraction Pad
Solar arrays only generate while the sun is up.
In The Crust, players run a lunar mining corporation across two layers. Regolith comes out of underground deposits or from the surface, and refineries separate it into Iron Oxide, Silicon Oxide, Aluminum Oxide and Titanium Oxide alongside Slag. Those oxides feed smelting and manufacturing, and the whole chain turns on power: solar panels only work while the sun is up, so anything that must run through the night needs stored power or a generator that ignores the daylight cycle.
Belt, Power & Battery Calculator
Belt sizing
How many conveyor belts carry a target item rate?
Tier 5 carries 600 items/min. Rate the whole line to the slowest belt in it.
Power supply sizing
How many generators cover a target draw?
Solar panels only generate during daylight, so a solar-only grid also needs storage sized to the night.
Battery discharge sizing
How many Battery modules keep a steady draw inside the per-module discharge cap? One Battery outputs at a maximum of 10 MW, so draws above that need parallel modules.
At 10 MW steady draw, a single Battery module sits exactly at its 10 MW discharge cap, so one module is enough. Add one module per another 10 MW of draw.
Battery module figures
- Capacity
- 100,000 units
- Discharge cap
- 10 MW
- Charge cap
- 50 MW
- Power unit definition
- 1 unit = 1 MW
Refinery line sizing
How many Single Regolith Refineries are needed to feed a target oxide output? Numbers are base production at 100 percent richness of the chosen oxide.
Each Single Refinery produces 20 oxide per minute at 100 percent richness. At default 20 percent silicon richness, the refinery yields 1.6 silicon oxide and 6 slag for every 20 regolith; that ratio is what the Single Regolith Refinery actually delivers and is not recalculated by this tool.
Single Regolith Refinery figures
- Base regolith input
- 20 regolith/min
- Base oxide output (100%)
- 20 oxide/min
- Base slag output (100%)
- 20 slag/min
- Power draw
- 6 MW
- CPU draw
- 1
- Build cost
- Steel 4 + Smart Concrete 12 + Silicon 3
What this tool does not do: the game's lunar night length is not published by the developer, and no base-level power draw figure is published either, so this page does not compute a night storage requirement. Anything that multiplies your draw by a night duration would be inventing a number.
Belt speeds 60 / 150 / 300 / 450 / 600 items per minute, generator peaks 30 / 75 / 300 / 90 / 16 / 600, Battery capacity 100,000 units with a 10 MW discharge cap, and Single Refinery base production 20 reg -> 20 oxide + 20 slag at 100 percent richness are base values. Upgrade research and the Multi-Regolith Refinery's doubled output change these values.
Surface Exploration vs Subsurface Logistics
Dividing industrial operations across geographic planes protects critical infrastructure from surface radiation and meteor hazards.
A Mobile Drilling Rig pulls regolith on the surface, where a Rover Scout with a Geological Scanner reads deposit richness before you commit a rig. Solar arrays and the Anti-Meteorite Laser Cannon also live on this layer.
Subterranean facilities hold the extractors, refineries and furnaces. A Single Regolith Refinery pulls one oxide type at a time, while a Multi-Regolith Refinery separates every oxide at once and halts the moment any output slot backs up.
Conveyor elevators move goods between subterranean workshops and surface launch pads. The fastest belt tier carries 600 items per minute, and a line is always limited by its slowest belt.
New in 1.0
The 1.0 announcement counts over 2,000 commits since Update 3.
Blueprint Planning Mode
Layout modules and conveyor paths in advance with recipe duplication and dynamic resource tracking before spending raw materials.
Anti-Meteorite Laser
A surface defense cannon that shoots down rocks as they approach. Each shot costs 1 Energy Cell and then needs to recharge, and one cannon does not cover the whole base, so you decide what to protect first.
Roads & Parking Logistics
A roads and parking tool that speeds up cargo truck traffic. Trucks pick the shortest route themselves, taking the nearest road into account.
Shower & Toilet Modules
Added in 1.0 for colonist hygiene, and epidemics are one of the global events that can hit the colony.
PC System Requirements
Official specifications, verified against the live game build.
- Operating System:Windows 7 64-bit or newer
- Processor:Intel Core i5-4590K / AMD
- System Memory:8 GB RAM
- Graphics Card:GeForce GTX 1060 (6 GB)
- Available Storage:8 GB available space
- Operating System:Windows 7 64-bit or newer
- Processor:Intel Core i5-7700 / AMD
- System Memory:16 GB RAM
- Graphics Card:GeForce GTX 1070 (8 GB)
- Available Storage:8 GB available space
1.0 Strategy Guides
The Crust 1.0 Save Compatibility: EA Migration Guide
1.0 is not save-compatible with Early Access builds. Your saves are not deleted but they will not load in 1.0; this page documents the official Previous branch path to keep playing the last EA build.
The Crust 1.0 Achievements Guide: 100% Unlock Walkthrough
Complete guide to all 28 Steam achievements in The Crust 1.0: unlock criteria, global completion percentages, progression tiers, and 100% completion tips.
The Crust 1.0 Beginner Guide: Complete First Hour SOP
Step-by-step beginner guide for The Crust 1.0: first-hour checklist, surface extraction, solar power grids, subterranean transition, and life support setup.
The Crust 1.0 Colonist Management: Morale & Sanitation Guide
Master colonist management in The Crust 1.0: specialist professions, sanitary modules, epidemic prevention, salary tuning, and Training Center POIs.
The Crust 1.0 Global Events Guide: Solar Flares & Defense
Solar Flare, Epidemics, and Meteorites are the three Global Events in The Crust 1.0. What each one does and how to prepare for it.
The Crust Patch Notes: Updates & Hotfixes up to 1.0.30
The Crust complete patch notes and changelog from Hotfix 1.0.30 down through 1.0.6: Large Gas Storage, logistics fixes, memory optimizations, and balance.
The Crust FAQs
What is The Crust? +
The Crust is a lunar base building, automation and colony simulation developed by VEOM Studio and published by Crytivo, fully released into version 1.0 on September 10, 2026. Players run a mining corporation across two layers, pulling regolith out of underground deposits and the surface, refining it into oxides, and building the power and logistics network that keeps the base alive.
How many conveyor belt tiers does The Crust have, and how fast are they? +
There are 5 tiers. Tier 1 moves 60 items per minute, Tier 2 moves 150, Tier 3 moves 300, Tier 4 moves 450 and Tier 5 moves 600. Base building costs run from 250 for Tier 1 up to 7750 for Tier 5. An Underground Conveyor has no speed of its own and runs at the slower of the two tiers connected to its sides.
How does the lunar night affect power in The Crust? +
Solar panels generate only during daylight, so a solar only grid needs stored power or a second source to keep running overnight. The Fuel Generator, the RTG and the Fusion Reactor all generate without daylight. The length of the in-game night is not published by the developer or documented on the community wiki, so this site does not quote an hour figure for it.
What major features are added in The Crust version 1.0? +
The 1.0 announcement counts over 2,000 commits since Update 3 and lists a Planning Mode with module and recipe copying plus a required resources tracker, a roads and parking tool, room wall painting, a completed story campaign with multiple endings, an online leaderboard, 4 new Sandbox maps, Shower and Toilet modules, an Anti-Meteorite Laser Cannon that spends 1 Energy Cell per shot, Solar Flare and meteor shower and epidemic events, a Training Center, colonist salary management, and native macOS and Linux ports.