v1.0 Released
Released 2026-09-10 · source: Steam announcement
Full release of The Crust. Adds Planning Mode, the road system, an online leaderboard, the completed story campaign, Sandbox 2.0, four new Sandbox maps, the macOS and Linux ports, Turkish localisation, and a rewritten logistics system that the developer says runs large bases up to about 50 percent faster. Note: 1.0 is not save-compatible with Early Access builds.
Highlights from the announcement
- ·Planning Mode with module and recipe copying plus a required-resources tracker
- ·Roads: trucks route via shortest path; load splits across trucks or trips when over capacity
- ·Online leaderboard tracking base capitalization, growth rate, and other metrics
- ·Monthly Leaderboard planned for October 1, with previous months archived
- ·Sandbox 2.0: starting position selection, varied resource composition, seeds for settings and starting generation
- ·Four new Sandbox maps (landscapes, craters)
- ·macOS and Linux ports
- ·Turkish localisation of all texts and interfaces
- ·Resource type selection for input and output conveyors
- ·Global Events: Solar Flare, Epidemics, Meteorites (defended by the new Anti-Meteorite Laser Cannon, 1 Energy Cell per shot)
- ·Training Center POI: pay to send colonists for profession upgrades
- ·Shower and Toilet modules to support morale and reduce Epidemic risk
- ·Room wall painting mode
- ·Colonist salary management and the ability to fire crew
- ·Outpost removal and transfer to other organisations
- ·Improved conveyor laying: direction visible in Planning Mode, V key flips it, cancel no longer destroys built modules
- ·Underground resource scanner now highlights vein cells suitable for construction
- ·Updated Prologue tutorial
- ·Updated 1.0 music track from composer Ilya Khaminov
- ·Auto-Purchase and Auto-Sell: up to 5 goods per Flight Control Center, hovering shows market price